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Thread Statistics | Show CCP posts - 1 post(s) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
799
|
Posted - 2013.11.26 04:09:00 -
[1] - Quote
Diamond Zerg wrote:Domanique Altares wrote:Diamond Zerg wrote:
Soloing in eve is an honourable and interesting thing, are you REALLY content to have it nerfed?
A solo Raven pilot used the new mobile depot to defeat OP in a 1v1. Sounds like solo is working just fine. Evading PvP solo is not the same as fighting solo. Ratters refitting to PvP modules and not warp core stabs would be a lot less of an issue. Evading PvP was never and is not now an issue. If you can get out of a fight you don't want, there is no real reason you shouldn't. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
801
|
Posted - 2013.11.26 21:58:00 -
[2] - Quote
Infinity Ziona wrote:Same small group of easy-moders seem to think if they make the same noises over and over again their opinions will actually start to make sense. Unfortunately you can call a turd a gem as much as you like but it'll still be a turd. These depots, along with suicide ganking will still be lame, poor, sad gameplay that removes skill, risk and effort from the game. If it makes you feel better you can believe it though. Me, I'll playing the game on its normal setting. There are no different settings, just those who trick themselves into not using the tools available and not having the capacity to recognize they are worse for it. Understanding and using the tools available make one a better player, not worse. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
801
|
Posted - 2013.11.26 22:18:00 -
[3] - Quote
Infinity Ziona wrote: That sounds like what a criminal once said to me. The laws of society don't matter as long as you can get away with breaking them...
Funny thing here is that the game has stewards, the devs, responsible for determining the laws here. Using the mobile structures abides by those laws and the mechanics they set forth. It should be obvious it's not me that's saying the rules don't matter. It's you.
Quote:Me on the other hand, I prefer to play within the rules as much as possible. When I signed up for EVE 10 years ago I signed up for a particular type of game. I have put a lot of effort into my characters and I will continue to try to prevent the wowsters from making this into another piece of shite game. You've yet to provide a concrete demonstration of how this in any way degrades gameplay. I'll consider this BS until you do. Also, playing within the rules != condensing the rules out of some personal purist delusion. Again, people using these structures are playing by the rules as defined by the devs, whose authority to create such rules actually exists.
Quote:If that simply means posting against the garbage the developers are putting out then that's what I'll do. Its garbage, they don't seem to have any idea of why this game attracted the loyal following it did and they seem intent on doing the same thing Sony did to EQ - make it into easy, consensual, casual garbage. Feel free, but if the loyal players who have been here for years with the exception of a few outliers like it, it should again be obvious where the problem lies. This does not consensual PvP make and is essentially the functional equivalent of warping away from an attacker that forgot to keep you pointed. The tools to keep the target pinned were available. The proper response would have been to take this situation as new information and adapt strategies accordingly.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
803
|
Posted - 2013.11.27 21:27:00 -
[4] - Quote
Ramona McCandless wrote:Icarius wrote: It is the expected feature? No
How isnt it? I too would like to know how a structure designed to allow fitting changes at the time and place of ones choice wasn't intended to allow fitting changes at the time and place of ones choice. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
806
|
Posted - 2013.11.28 03:07:00 -
[5] - Quote
Infinity Ziona wrote:For anyone coming to this thread late I'll sum up some of the gems we've discovered so: This is a bad post. Seriously. Learn to target and fire on mobile depots. This invalidates every word you just typed. It's all complete BS to a person who can reinforce a mobile depot. If you can't manage that you weren't going to kill much anyways. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
806
|
Posted - 2013.11.28 03:22:00 -
[6] - Quote
Infinity Ziona wrote:Tyberius Franklin wrote:Infinity Ziona wrote:For anyone coming to this thread late I'll sum up some of the gems we've discovered so: This is a bad post. Seriously. Learn to target and fire on mobile depots. This invalidates every word you just typed. It's all complete BS to a person who can reinforce a mobile depot. If you can't manage that you weren't going to kill much anyways. OH MY GOD. Target and fire on the depot. You do realise YOU CAN REFIT IN SECONDS with an already deployed depot. If I'm a tackler doing even 500 dps which is very unlikely I cannot reinforce ITTTTTT before he fits stabs and warps away, jebus. HOW DO YOU NOT UNDERSTAND THAT .... :) 8 seconds with that lone interceptor. And if you can't do it with 2 of them AND a pair of Cynabals, I just don't have the right words for how bad that is. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
806
|
Posted - 2013.11.28 03:45:00 -
[7] - Quote
Infinity Ziona wrote:Tyberius Franklin wrote:Infinity Ziona wrote:Tyberius Franklin wrote:Infinity Ziona wrote:For anyone coming to this thread late I'll sum up some of the gems we've discovered so: This is a bad post. Seriously. Learn to target and fire on mobile depots. This invalidates every word you just typed. It's all complete BS to a person who can reinforce a mobile depot. If you can't manage that you weren't going to kill much anyways. OH MY GOD. Target and fire on the depot. You do realise YOU CAN REFIT IN SECONDS with an already deployed depot. If I'm a tackler doing even 500 dps which is very unlikely I cannot reinforce ITTTTTT before he fits stabs and warps away, jebus. HOW DO YOU NOT UNDERSTAND THAT .... :) 8 seconds with that lone interceptor. And if you can't do it with 2 of them AND a pair of Cynabals, I just don't have the right words for how bad that is. You can't do it because the mobile depot is too OP. You can refit and warp out before the Cynabals ever arrive. With the ability to insta fit 8 nuets, 7 WCS, webs, scrams, ECM (damps with range script to inties with point = no points) onto that Apoc the Inties are going to be hoping you're just going to warp away. Especially if they have to fit scrams. If the Cynabals did arrive the Apoc can still warp, but it can also put 4 neuts onto each Cynabal, that's no cap every 6 seconds, = no scrams, no propulsion, no tank... The 2 interceptors cuts the time to RF to 4 seconds, if warped as a group i would think all land on grid at the same time as the warp mechanic is still supposed to keep groups together at the slowest warp speed. Given reaction time a 1 sec ticks in input I'm still not seeing the issue, if someone lands right on you prior to being able to react it's not likely they are going to be ready to instantly make that switch and if they are, why should their awareness not be rewarded? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
806
|
Posted - 2013.11.28 03:53:00 -
[8] - Quote
Infinity Ziona wrote:You think wrong. Even if they all magically could land there within 1 millisecond he can still warp. The server and client don't communicate in millisecond ticks so that's pretty irrelevant. And again, that would only apply if he saw them coming. In which case, fair game. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
806
|
Posted - 2013.11.28 04:05:00 -
[9] - Quote
Infinity Ziona wrote:Tyberius Franklin wrote:Infinity Ziona wrote:You think wrong. Even if they all magically could land there within 1 millisecond he can still warp. The server and client don't communicate in millisecond ticks so that's pretty irrelevant. And again, that would only apply if he saw them coming. In which case, fair game. I'm guessing you have never been to null hey? If you had you would understand that local ensures that everyone see's you coming. That's why you have 10 bubbles on the gate. It allows you to rat in peace, knowing that you will never be able to get caught before you can warp to POS or station. And you're wrong about the server ticks. It does matter. If you arrive and tackle a millisecond before the next tick you don't have to wait the extra second. But that's of course completely irrelevant to the discussion. Edit: Inties and T3 excluded, though T3 warp slow enough that you can still get away. Human reaction in a millisecond is something I think we can all count on not happening, and bubbled system entrances + local provided enough warning before this that if you were caught it was often because you weren't paying attention, in which case having a mobile depot won't save you as it will be RF'd by the time you would be aware enough to use it. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
806
|
Posted - 2013.11.28 04:36:00 -
[10] - Quote
Infinity Ziona wrote:You'd have to be asleep to not notice. You obviously have not been to null. By that premise, no one dies in null anyways making this conversation moot.
Also, yes, I've been to null, I've died to doing dumb things, and I've seen other do the same. But hey, if you have to be asleep to lose a ship than the mobile depot changes nothing. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
806
|
Posted - 2013.11.28 04:50:00 -
[11] - Quote
Infinity Ziona wrote:Tyberius Franklin wrote:Infinity Ziona wrote:You'd have to be asleep to not notice. You obviously have not been to null. By that premise, no one dies in null anyways making this conversation moot. Also, yes, I've been to null, I've died to doing dumb things, and I've seen other do the same. But hey, if you have to be asleep to lose a ship than the mobile depot changes nothing. No it changes everything. You can get away with being asleep now. No, if someone is asleep you RF their mobile depot. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
806
|
Posted - 2013.11.28 05:06:00 -
[12] - Quote
Infinity Ziona wrote:Tyberius Franklin wrote:Infinity Ziona wrote:Tyberius Franklin wrote:Infinity Ziona wrote:You'd have to be asleep to not notice. You obviously have not been to null. By that premise, no one dies in null anyways making this conversation moot. Also, yes, I've been to null, I've died to doing dumb things, and I've seen other do the same. But hey, if you have to be asleep to lose a ship than the mobile depot changes nothing. No it changes everything. You can get away with being asleep now. No, if someone is asleep you RF their mobile depot. We're not talking about being actually physically asleep - we're talking not being aligned, temporarily distracted by npcs, whatever. That just means they don't warp before you get there, you're still not going to kill 17k of ehp before they can refit once you show up on their overview. Being aligned won't leave you in range of your depot for long, and you don't need to kill 17k EHP if already deployed, only 3.75k to RF it, disabling it's fitting functions. If not deployed you have 60 seconds before it becomes a factor. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
806
|
Posted - 2013.11.28 06:33:00 -
[13] - Quote
Infinity Ziona wrote:I guess I shouldn't expect you to understand basic things like spontaneity, hit and run tactics, guerrilla warfare or any of the other sorts of combat that would normally occur in a normal game that didn't model 17th century "line at at x time and shoot each other" doctrine.
I don't ask for anything, I believe that a natural consequence of warfare is that it is highly unpredictable, which is nothing to what EvE warfare is. EvE warfare is like a poor mans version of WoW battlegrounds, except there's only one flag and the players get 24 hours to fill it up with the intention of making the system perform so badly they can't possibly lose. Except as I understand that high unpredictability didn't play out without the timers. Instead it resulted in a predictable repetition of sov ping pong exploiting enemy points of inactivity to avoid fights. The result wasn't hit and run, just the same dog pile we have now to quickly burn things down, only there was no incentive for opposing dog piles to meet up and duke it out. |
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